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Thread Statistics | Show CCP posts - 2 post(s) |

Trevize Demerzel
69
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Posted - 2017.02.23 22:45:06 -
[1] - Quote
I don't understand.....
It's already ridiculously easy to de-fang a [super] carrier. Rats also already eat fighters up. Not to mention just what an active click fest using fighters is! Watching an Ishtar rat while watching a movie, or even better watching a buddy rat with 8 ishtars while watching a movie :-P. But you chose fighters to nerf and make harder...
Both my primary ships being nerfed..... sigh. Rorq and carrier forsale!
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Trevize Demerzel
79
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Posted - 2017.03.03 15:13:33 -
[2] - Quote
So I was just reading up on the shadow fighters. Odd.. suddenly I felt like I was reading lore right out of Babylon 5.
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Trevize Demerzel
79
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Posted - 2017.03.06 17:11:07 -
[3] - Quote
Few things
#1 - I don't understand the point of these Dev posts. All they do is anger the player base and CCP does the change anyway ignoring pages of feedback.
#2 - before this change goes live I believe they must first fix/change he ui so players can easily see the % health of each fighter.
#3 - for ewar each fighter must be treated as an individual. Why should it be easier to lock down a [super]carrier then a drone boat Dominix.
Balancing things is all well in good but the CCP nerf bat swings way to extreme these days.
These [proposed] nerfs must come with the ability for the players to more easily see fighters' health. Or must we all start support tickets for getting fighters refunded due to poor ui design. We will be loosing fighters faster then the ui pop-op will appear. So makes logical sense to me.
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Trevize Demerzel
83
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Posted - 2017.03.13 17:11:14 -
[4] - Quote
I just think CCP is being pre-mature with the change.
I'd be "more" ok with the change if it included:
#1 - Fighters continuing to MOVE after they kill a target #2 - reasonable resists and HP for fighters. (they are far to squishy at present) #3 - Much better ECM resists! 1 solo ship jamming out 27 to 39 fighters.... seriously? #4 - updated UI to see in real time the health the damaged fighter in the middle of fighter ui circle thing.
This is a knee jerk nerf without a proper fix apparently. Not sure what the "actual" issue here that CCP is trying to solve. ISK made by carriers? I don't buy it.. The isk made is justified by the train time required and the expense of the ship (rvr). Similar isk can be made in incursions in far cheaper ships and far less SP. Carriers/fighters are already extremely easy to ECM leaving carrier pilots easy prey. Is it just that there are solo carrier/capital pilots and it's a nerf to that? I thought this was a sandbox game. Let the players decide how to have fun with the ships?!
Anyway.. My take and opinion for CCP. Do 1-4 above and then implement this nerf.
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Trevize Demerzel
85
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Posted - 2017.03.14 03:23:04 -
[5] - Quote
These latest Rorq and Carrier threads are teaching me something...
As a paying customer of this "game"
I give feedback... It's ignored.
So I'm encouraged to give up on giving feedback.
hence...
I'm encouraged to not pay for this entertainment.. And move on.
That's how I'm feeling at present. On the eve of these changes and the silence on the part of CCP..
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Trevize Demerzel
89
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Posted - 2017.03.15 18:01:43 -
[6] - Quote
It's even more "fun" when a Dread spawns. Can loose an entire wing before recalling. Killing a dread means loosing a bunch of fighters. I haven't yet seen a single good drop from a dread.. And I've killed lots of dreads... lots... With this big hit to risk vs reward could we at least put some decent loot on dreads?
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Trevize Demerzel
89
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Posted - 2017.03.16 11:31:21 -
[7] - Quote
xOmGx wrote:Trevize Demerzel wrote:It's even more "fun" when a Dread spawns. Can loose an entire wing before recalling. Killing a dread means loosing a bunch of fighters. I haven't yet seen a single good drop from a dread.. And I've killed lots of dreads... lots... With this big hit to risk vs reward could we at least put some decent loot on dreads? never seen and or heard about any good drops from dread beside these parts LOL now Carriers cant kill dreads GZ ccp "good job"
Didn't say you couldn't kill it. I just said the fighter loss is greater then then value of the dread/salvage. So the risk/reward/ROI is total crap.
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Trevize Demerzel
89
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Posted - 2017.03.16 15:15:59 -
[8] - Quote
So finally got some time to play with the Burst projector changes... Went off to an anom and tested the "Target Illumination Burst Projector".
I'm left with.... hmmm... what's the point? Granted this is PVE.... cause ya know, not like I'm going to play/test right off in a PVP battle. So I put the target burst right in the middle of the rats and all the rats kept chasing after my fighters and I noticed basically nothing in increased DPS from the fighters.
I'm left with, "is this thing even working, at all?"
Anyway.. I'll equip and test the others as I get time to do so. Leaving a big "meh" so what feeling at present tho.
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Trevize Demerzel
89
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Posted - 2017.03.20 15:41:24 -
[9] - Quote
Cade Windstalker wrote:March rabbit wrote:Tested this new patch with my supercarrier. Nothing really changed. And it was expected more or less having 1 Haven being done in 5:30. Most of the time NPC targeted my fighters but it is too fast for them to do any significant damage anyway. So this change mainly targeted carrier pilots. And i'm still not convinced that they needed it  Doesn't seem to have even affected Carriers much beyond multi-box/AFK capability. So far I've seen no change from people ratting Blood Raiders, Sansha, Guristas, Rogue Drones, and Serpentis. Haven't been able to find a video or person who does Angels though and there's been some concern raised over their TPs and Webs. If anyone has a video with the changes I'm curious if the concerns with Angels have been as overblown as those with other factions.
Angels are fine. If anything the patch made me more conscience of efficiency and my ticks have gone up.
It only made it a little hairy when swapping heavy fighter types to deal with a dread with both subcaps and a dread trying to alpha your fighters, but I've already adopted to that as well.
I'm finding this is mostly a nerf to PVP and heavy fighters. PVE is very much a keyboard/click fest, been playing a lot with the new fighter assignable hotkeys.
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Trevize Demerzel
89
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Posted - 2017.03.22 10:48:29 -
[10] - Quote
Brings up a good point.
If the goal was to make carrier ratting more of a challenge it should be done with challenging content and not making the challenge more of a click fest. Making the user click faster isn't a "challenge". If the goal is to make carrier ratting more engaging then make some new ratting sites with harder things to kill. ie other caps.
And ya the heavy fighters could use more HP. In PVP they are way to easy to alpha off the field.
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Trevize Demerzel
89
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Posted - 2017.03.22 16:47:32 -
[11] - Quote
Frostys Virpio wrote:Trevize Demerzel wrote:Brings up a good point.
If the goal was to make carrier ratting more of a challenge it should be done with challenging content and not making the challenge more of a click fest. Making the user click faster isn't a "challenge". If the goal is to make carrier ratting more engaging then make some new ratting sites with harder things to kill. ie other caps.
And ya the heavy fighters could use more HP. In PVP they are way to easy to alpha off the field.
You expect people to run harder sites when the current ones exist?
Sure! If the Fun / Risk / Reward balance is good. Most certainly.
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Trevize Demerzel
89
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Posted - 2017.04.10 15:03:32 -
[12] - Quote
NPC Dreads can alpha an entire squad off the field in seconds. Odd... as a PVP dread can't even track them well enough to hit them... How come an NPC dread can?
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Trevize Demerzel
89
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Posted - 2017.05.01 13:54:13 -
[13] - Quote
Dictateur Imperator wrote:CCP Larrikin wrote:Questions & Answers
Q:Its annoying when fighters stop after killing a target! A: We recognize that fighter behavior isn't ideal. Its something we'd like to iterate on in the future. UP P.S: in the next few day , CCP maybe you must survey you're real mail.
Ya they had time to nerf but no time to improve...
The future is when? Same time as "soon(tm)".....
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